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A Simple Discord Quest Hack [Updated 03/2026]

Update 03/18/26: The updated code from Aamiaa has been added to this post but I will not be updating it long term. Please visit their Github for future updates and information.

I’m sure many of you use Discord. I know I do. If you are familiar with Discord then you know about quests and the ability to get cute little avatars, free “orbs” which are their platform currency, and free in-game items. To do so you often need to watch an ad or play a game for 15 minutes. Most of the time no one wants to do that. Thankfully this is the internet and you know there is a workaround.

Enter this wonderful gist by aamiaa where you can enable developer tools through Discord, inject a script (yes it’s safe) and you will easily complete discord quests in no time at all.

Of course milage may vary and you should always do your own research. Don’t just go pasting things into command lines when you have no idea what they do. Should you trust this post? Absolutely not! But all things considered it’s safe.

Step by Step

This method only works on the Discord desktop app. Browser Discord will not work for most quests.

You also need to unlock DevTools. This is disabled by default and turning it on does increase your attack surface. DevTools lets any pasted script run with full access to your Discord session, so follow every step carefully and only use trusted code.

Enable DevTools

  1. Close Discord completely.
  2. Open settings.json:
    • Windows: %appdata%/discord/settings.json
    • macOS: ~/Library/Application Support/discord/settings.json
    • Linux: ~/.config/discord/settings.json
  3. Add this line before the last brace:
"DANGEROUS_ENABLE_DEVTOOLS_ONLY_ENABLE_IF_YOU_KNOW_WHAT_YOURE_DOING": true,
  1. Save the file and restart Discord.

Now you can open DevTools with Ctrl+Shift+i on Windows or Linux, or Cmd+Shift+i on macOS.

Also turn on Developer Mode inside Discord: Settings > Advanced > Developer Mode.

How to Use the Script

  1. Open Discord and go to the Quests tab.
  2. Accept an active quest.
  3. Press the DevTools shortcut.
  4. Open the Console tab.
  5. Copy the full script from the Gist.
  6. Paste it into the console and hit Enter.

The script auto detects the quest and runs:

When it prints Quest completed, check your Quests tab. The reward should be there.

Warnings

Use this only if you understand the risks. This saves time on play for X minutes quests but it trades convenience for security, so stay sharp.

delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();

let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getStreamerActiveStreamMetadata).exports.A;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getRunningGames).exports.Ay;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getQuest).exports.A;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getAllThreadsForParent).exports.A;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getSFWDefaultChannel).exports.Ay;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.h?.__proto__?.flushWaitQueue).exports.h;
let api = Object.values(wpRequire.c).find(x => x?.exports?.Bo?.get).exports.Bo;

const supportedTasks = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"]
let quests = [...QuestsStore.quests.values()].filter(x => x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now() && supportedTasks.find(y => Object.keys((x.config.taskConfig ?? x.config.taskConfigV2).tasks).includes(y)))
let isApp = typeof DiscordNative !== "undefined"
if(quests.length === 0) {
	console.log("You don't have any uncompleted quests!")
} else {
	let doJob = function() {
		const quest = quests.pop()
		if(!quest) return

		const pid = Math.floor(Math.random() * 30000) + 1000
		
		const applicationId = quest.config.application.id
		const applicationName = quest.config.application.name
		const questName = quest.config.messages.questName
		const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2
		const taskName = supportedTasks.find(x => taskConfig.tasks[x] != null)
		const secondsNeeded = taskConfig.tasks[taskName].target
		let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0

		if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
			const maxFuture = 10, speed = 7, interval = 1
			const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime()
			let completed = false
			let fn = async () => {			
				while(true) {
					const maxAllowed = Math.floor((Date.now() - enrolledAt)/1000) + maxFuture
					const diff = maxAllowed - secondsDone
					const timestamp = secondsDone + speed
					if(diff >= speed) {
						const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}})
						completed = res.body.completed_at != null
						secondsDone = Math.min(secondsNeeded, timestamp)
					}
					
					if(timestamp >= secondsNeeded) {
						break
					}
					await new Promise(resolve => setTimeout(resolve, interval * 1000))
				}
				if(!completed) {
					await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}})
				}
				console.log("Quest completed!")
				doJob()
			}
			fn()
			console.log(`Spoofing video for ${questName}.`)
		} else if(taskName === "PLAY_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
					const appData = res.body[0]
					const exeName = appData.executables?.find(x => x.os === "win32")?.name?.replace(">","") ?? appData.name.replace(/[\/\\:*?"<>|]/g, "")
					
					const fakeGame = {
						cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
						exeName,
						exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
						hidden: false,
						isLauncher: false,
						id: applicationId,
						name: appData.name,
						pid: pid,
						pidPath: [pid],
						processName: appData.name,
						start: Date.now(),
					}
					const realGames = RunningGameStore.getRunningGames()
					const fakeGames = [fakeGame]
					const realGetRunningGames = RunningGameStore.getRunningGames
					const realGetGameForPID = RunningGameStore.getGameForPID
					RunningGameStore.getRunningGames = () => fakeGames
					RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid)
					FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames})
					
					let fn = data => {
						let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
						console.log(`Quest progress: ${progress}/${secondsNeeded}`)
						
						if(progress >= secondsNeeded) {
							console.log("Quest completed!")
							
							RunningGameStore.getRunningGames = realGetRunningGames
							RunningGameStore.getGameForPID = realGetGameForPID
							FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
							FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
							
							doJob()
						}
					}
					FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
					
					console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				})
			}
		} else if(taskName === "STREAM_ON_DESKTOP") {
			if(!isApp) {
				console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!")
			} else {
				let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
				ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
					id: applicationId,
					pid,
					sourceName: null
				})
				
				let fn = data => {
					let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					if(progress >= secondsNeeded) {
						console.log("Quest completed!")
						
						ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
						FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
						
						doJob()
					}
				}
				FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
				
				console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
				console.log("Remember that you need at least 1 other person to be in the vc!")
			}
		} else if(taskName === "PLAY_ACTIVITY") {
			const channelId = ChannelStore.getSortedPrivateChannels()[0]?.id ?? Object.values(GuildChannelStore.getAllGuilds()).find(x => x != null && x.VOCAL.length > 0).VOCAL[0].channel.id
			const streamKey = `call:${channelId}:1`
			
			let fn = async () => {
				console.log("Completing quest", questName, "-", quest.config.messages.questName)
				
				while(true) {
					const res = await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: false}})
					const progress = res.body.progress.PLAY_ACTIVITY.value
					console.log(`Quest progress: ${progress}/${secondsNeeded}`)
					
					await new Promise(resolve => setTimeout(resolve, 20 * 1000))
					
					if(progress >= secondsNeeded) {
						await api.post({url: `/quests/${quest.id}/heartbeat`, body: {stream_key: streamKey, terminal: true}})
						break
					}
				}
				
				console.log("Quest completed!")
				doJob()
			}
			fn()
		}
	}
	doJob()
}

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